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Jurassic Park The Game (2011/ENG/RePack by R.G Catalyst) Year: 2011 l Platform: PC l Language: English l Developer: Telltale Games l Publisher: Telltale Games l 2.05 GB Genre: Adventure / 3D / 3rd Person
JurassicPark: The Game - an episodic game, created by John Crichton novel andmovie Jurassic Park. n a terrible stormy night, when Jurassic Park wasvirtually destroyed, kontrabandistka gets to the island of Isla Nublarto steal container smuggling dinosaur embryos. She is faced with staffwho hastily evacuated from the park where dinosaurs roam freely. Inaddition, the group trying to survive and somehow escape from theisland are mercenaries sent by InGen to rescue. n the role of differentcharacters, the player to escape from the island, trying not to becomedinner for his predatory inmates.
Dance Battle Flyers PSD Template New, Cool, Stylish flyers for night clubs, parties and other events. The PSD file is set up at 1275x1875 pixels (4x6" with .25" bleeds), CMYK / 300 DPI. The PSD file is well-organized, with color coded groups and layers named.
GraphicRiver Rap Battle Public Flyer Template Photoshop PSD | Print Dimensions: 4x6 inch | 56 Mb
This flyer can also be used in Hip hop Parties, Event Parties, Holiday Parties, Club Parties, Birthday Bash, etc. Editable colors. Editable text layers. Very Organizef. Fully Layered. With bleed. With crop marks area. With guidelines.
Combat Mission - Battle for Normandy (CM:BN) faithfully recreates the experience of tactical land warfare in Western France during World War Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of our proprietary CMx2 battle engine, the first installment in this new series covers the three months after the Allied D-Day landings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.
GraphicRiver Rap Battle Music Flyer Photoshop PSD | Vector EPS | Print Dimensions: 4x6 inch | 89.5 Mb
This graphic design template may have been designed for a particular theme, but if you like the way it looks you can change the wording and elements to suite your own need. Once you buy the file just open it, then change it however you like.
Digital Tutors - Multiphase Boss Battle in Unity by Joshua Kinney English | .MP4 | Project Files Included| Software used : Unity 4.2 | 1.2 GB
In this series of Unity tutorials, we will learn how to create a multi-phase boss battle for a first person shooter. We will start out by learning how to set up our animated game boss for use with Mecanim in Unity.
Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush with Justin Marshall English | Audio: mp3, 44100 Hz, stereo, 128 kb/s AVI | Video: h264, yuv420p, 1280x644, 25.00 fps(r) | 633 MB Genre: Video Training
In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together.
Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush English | 2h 07m | H264 1280x644 25 fps | MP3 128 Kbps 44.1 KHz | 560.6 MB Genre: eLearning | Level: Intermediate
In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them.