Digital Tutors - Mesh Insert Techniques in ZBrush Run Time: 1h 20m | Release Date: October 1, 2012 | Author: Justin Marshall | 638.77 MB Required Software: ZBrush 4R4 Genre: Video Training
In this series of ZBrush tutorials, we will talk about using a variety of mesh insertion tools to quickly add detail to our models in ZBrush. Whether you re using DynaMesh, adding appendages to a character, or placing bolts or other details on the surface of a model, the Mesh Insert brushes will be a powerful addition to your tool-set. We will start this course by talking about the basics of inserting meshes in ZBrush by looking at the default Mesh Insert brush. We ll cover some of the brush settings and things to think about when inserting meshes. We ll then create our own custom Mesh Insert brush that we can use whenever the need arises. We ll talk about seamlessly blending inserted meshes with existing geometry using the new replacement functionality. We ll also cover several different methods for integrating curves into the mesh insertion process. Finally we ll spend some time talking about two very useful mesh insertion features. The Insert Multi Mesh Brush will allow us to keep a library of meshes to insert very quickly or cycle through as we work. The Tri-Part function will allow us to create very complex, curve based meshes from just a few pieces. In the end you ll have a good overview of the different Insert mesh functions in ZBrush and be able to integrate those tools into your own workflow.
Multiplatinum Producer / Engineer Kenny Gioia is perhaps best known for his original Pro Tools Tips & Tricks videos, as they were hailed as, well, the best thing since Pro Tools! Kenny has now returned to his original video craft, bringing you a new set of tips and tricks, as well as revisiting his original series, hand picking them and updating them for Pro Tools 11!
ActionScript 3.0 Projects: Game Development - Todd Perkins English | Audio: mp3, 44100 Hz, mono, 64 kb/s (eng) MOV | Video: svq3, yuv420p, 880x660, 100.00 fps(r) (eng) | 590 MB Genre: Video Training
Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games.
Apprendre HTML 5 et CSS3 | 4.23 GB The web is constantly evolving and new standards appear to facilitate the creation and interaction websites. With the advent of mobile solutions, the standard html changes.
Pluralsight – Cross Platform Game Development with MonoGame English | Audio: wmav2, 44100 Hz, stereo, 128 kb/s WMV | Video: wmv3, yuv420p, 1024x768, 178 kb/s, 15.00 fps(r) | 408 MB Genre: Video Training
Cross platform game development can be very difficult; this course will teach you how to make it as easy as possible. You will learn how to use MonoGame to develop XNA based games that will run on Windows, Android, iOS and more. In this course we will cover some basic game development concepts as we create a basic Pong clone.
P90X+ Plus: The next level with Tony Horton | 2.22 GB
Description: Interval X Plus A lot more effective than standard cardio, Interval X Plus propels your heart rate up and down with 3 speeds: recovery, medium, and full-out, creating the most dramatic change in the shortest period of time. (40 minutes)